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portada Building Levels in Unity (en Inglés)
Formato
Libro Físico
Año
2015
Idioma
Inglés
N° páginas
274
Encuadernación
Tapa Blanda
ISBN13
9781785282843

Building Levels in Unity (en Inglés)

Volodymyr Gerasimov (Autor) · Packt Publishing · Tapa Blanda

Building Levels in Unity (en Inglés) - Volodymyr Gerasimov

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Reseña del libro "Building Levels in Unity (en Inglés)"

Create exciting 3D game worlds with Unity About This BookCraft game environments with extreme clarity by adding realism to characters, objects, and propsImport and set up custom assets such as meshes, textures, and normal maps in UnityA step-by-step guide written in a practical format to take advantage of the many features available in UnityWho This Book Is For The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.What You Will Learn Get familiar with Unity editor by learning basic tools and features Import and configure custom props and environmental assets Use Mecanim and Animate props inside Unity Discover details and nuances of character, import and create locomotion with Mecanim Work with lighting to greatly enhance the environment Create transitions, apply final touches, and journey through levels as a standalone application Bring sound and particle effects to your levels In DetailUnity is a top industry choice, perfected for video game development, simulation creation, and environmental design. Its accessibility, flexible tuning, and fair licensing have made it the number one option for independent developers throughout the world.From the basics to a playable demo, this book will help you build levels in Unity with hands-on practices.Full of practical examples, it will start by getting you comfortable with the engine as it will enable you to freely navigate and complete tutorials with ease. The book will walk you through the technical requirements of importing your own assets, created with popular 2D and 3D applications, and how to optimize and enhance them with Unity.By the end of the book, you will get accustomed to Unity editor and will be able to develop a fully-featured game world in Unity.

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