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portada Cross-Platform Programming Development with C++. Writing Portable Software and Games for Desktop, Mobile, and Multi-Device Workflows (en Inglés)
Formato
Libro Físico
Año
2026
Idioma
Inglés
N° páginas
144
Encuadernación
Tapa Blanda
Dimensiones
25.4x17.8x0.7 cm
ISBN13
9798196854804

Cross-Platform Programming Development with C++. Writing Portable Software and Games for Desktop, Mobile, and Multi-Device Workflows (en Inglés)

Kaito Nexor (Autor) · Independently published · Tapa Blanda

Cross-Platform Programming Development with C++. Writing Portable Software and Games for Desktop, Mobile, and Multi-Device Workflows (en Inglés) - Kaito Nexor

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Reseña del libro "Cross-Platform Programming Development with C++. Writing Portable Software and Games for Desktop, Mobile, and Multi-Device Workflows (en Inglés)"

Expanded Description
Cross-Platform Programming Development with C++ explores the thinking and coding practices required to build software that can move across different systems without losing structure, usability, or maintainability. In today's development environment, portability matters more than ever, and this book gives readers a practical understanding of how to approach software design with multiple platforms in mind from the very beginning.
This book focuses on the decisions that shape portability, including code structure, build planning, interface behavior, and platform-specific considerations. Readers will learn how to think about compatibility early in the development process and how to reduce the problems that often appear when software is written without portability in mind. The emphasis is on real-world development strategy, making the material useful for readers who want to build games, tools, or general-purpose applications that can adapt to different environments.
Rather than presenting cross-platform development as a purely abstract concept, this book treats it as a practical workflow. Readers will discover how to organize code in ways that support reuse, how to account for differences between systems, and how to make development choices that improve long-term flexibility. These ideas are especially important for programmers who want their work to remain efficient, scalable, and easier to maintain across devices and operating environments.
This volume is an excellent choice for developers who want to strengthen their understanding of portable C++ development while also learning how to apply that knowledge to real projects. It is especially useful for readers interested in software that needs to reach more than one platform, whether that means desktop systems, mobile environments, or multi-device workflows. With its practical focus and project-minded structure, this book helps readers think more strategically about software design and development.

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