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portada Crossbow-Isle Volume 3 - The Quest - Part 2
Formato
Libro Físico
Editorial
Idioma
Inglés
N° páginas
338
Encuadernación
Tapa Blanda
Dimensiones
22.9x15.2x1.9 cm
Peso
0.49 kg.
ISBN13
9781482539059

Crossbow-Isle Volume 3 - The Quest - Part 2

Irefenia Salgonda (Autor) · Elensaar Gelindor (Autor) · Createspace · Tapa Blanda

Crossbow-Isle Volume 3 - The Quest - Part 2 - Salgonda, Irefenia ; Gelindor, Elensaar

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Reseña del libro "Crossbow-Isle Volume 3 - The Quest - Part 2"

Crossbow Isle - The Quest Part 2 Once the Trinity had made the acquaintance of Fullangr, the son of the Pjoðroerir's clan of Dwarfs, they unexpectedly were invited to meet the Elders of the Pjodroerir but before that happened, they had to digest a number of surprises that Yamen' Grotha Naugrim, the realm of the dwarfs held in stock. Another surprise was thrown into their laps as they were asked to re-establish the ancient alliance between Humans, Elves and Dwarfs. Not enough of surprises, Fullangr's grandfather Olnir held obviously another puzzle piece in his memories of which no one realised that it would fit into the greater picture. Therefore, he sent Fullangr's friends to a place where long time ago he had made some startling experiences for which he had no words to describe. Enyana and her friends followed his advice to experience themselves what Olnir could or would not describe and were deeply moved by what they found out in the night. Thereafter, they continued in Olnir's tracks and came to Corracloona, a place where all their powers were suspended. Here, they found out why Olnir had known much more about the secrets of the Trinity than any other being had ever known and not enough, another riddle had to be solved to receive information which were not lesser confusing than the riddle itself. Physical items which were parts of that riddle were released into their care and instead finding any answers to the host of questions that came along, new questions were piled on top of those whose answers remained elusive. However, before they were able to unravel the mysterious cases, events with new questions that had not been expected tumbled like withered leaves into their laps and as if all that were not enough, another race that had literally slept for thousands of years in the woods of Crossbow Isle were woken by Elensaar's lights, which again added questions instead of providing answers.

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