Hasta 60% dto en libros seleccionados  Ver más

Enviar a
Quito, Pichincha
0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional

Selecciona tu país

América

Europa

Resto del mundo

portada Game Engine Architecture: Two Volume set (en Inglés)
Formato
Libro Físico
Editorial
Año
2026
Idioma
Inglés
N° páginas
1424
Encuadernación
Tapa Dura
ISBN13
9781041162605

Game Engine Architecture: Two Volume set (en Inglés)

Jason Gregory (Autor) · CRC Press · Tapa Dura

Game Engine Architecture: Two Volume set (en Inglés) - Jason Gregory

Libro Nuevo Importado
Envío: 22 a 29 días háb.
$ 558.39$ 335.03
-40%
Costos de importación incluídos en el precio ✅
Libro Nuevo

Quedan 43 unidades

$ 335.03
Llega entre el 11 Sep y el 24 Sep a Quito, Pichincha. Seleccionar ubicación

Reseña del libro "Game Engine Architecture: Two Volume set (en Inglés)"

In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

This fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with new material that includes:

- Two brand new chapters covering 3D rendering and photorealistic lighting
- A discussion of motion matching technology for character animation
- Improved coverage of undefined behavior in the context of compiler optimizations
- Fuller coverage of C++ language standards up to C++23
- An improved index, plus fixes for various errata found by our readers in previous editions

This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

Key Features

- Covers both the theory and practice of game engine software development
- Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API
- Includes all mathematical background needed
- Comprehensive text for beginners and also has content for senior engineers

Opiniones del libro

Preguntas frecuentes sobre el libro

Todos los libros de nuestro catálogo son Originales.
El libro está escrito en Inglés.
La encuadernación de esta edición es Tapa Dura.

Preguntas y respuestas sobre el libro

¿Tienes una pregunta sobre el libro? Inicia sesión para poder agregar tu propia pregunta.

Opiniones sobre Buscalibre

Ver más opiniones de clientes