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portada Godot 4.6 Game Development for Beginners. Build Real 2D and 3D Games from Scratch Using GDScript, Modern Workflows, and Step-by-Step Projects (en Inglés)
Formato
Libro Físico
Año
2026
Idioma
Inglés
N° páginas
180
Encuadernación
Tapa Blanda
Dimensiones
25.4x17.8x0.9 cm
ISBN13
9798258108456

Godot 4.6 Game Development for Beginners. Build Real 2D and 3D Games from Scratch Using GDScript, Modern Workflows, and Step-by-Step Projects (en Inglés)

Wells Hayman (Autor) · Independently published · Tapa Blanda

Godot 4.6 Game Development for Beginners. Build Real 2D and 3D Games from Scratch Using GDScript, Modern Workflows, and Step-by-Step Projects (en Inglés) - Wells Hayman

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Reseña del libro "Godot 4.6 Game Development for Beginners. Build Real 2D and 3D Games from Scratch Using GDScript, Modern Workflows, and Step-by-Step Projects (en Inglés)"

Stop starting game projects you never finish.

If you've tried learning game development but keep ending up with half-built ideas, scattered code, or confusing tutorials, you're not alone. The problem isn't your ability, it's the lack of a clear, structured system that shows you how everything fits together.

Godot 4.6 Game Development for Beginners gives you that structure.

This book walks you through a practical, step-by-step approach to building real 2D and 3D games using Godot 4.6 and GDScript. Instead of jumping between disconnected lessons, you follow a complete workflow, from setting up your environment to creating scalable systems, responsive player mechanics, and interactive game worlds that actually function as a cohesive whole.

You won't just learn how features work, you'll understand how to build games the right way from the ground up.

Inside this book, you will:Build fully functional 2D and 3D games from scratch using godot 4.6Learn Godot 4 scripting and master the node-based systemCreate smooth player movement, input handling, and game interactionsDesign modular systems that scale as your projects growImplement physics, collisions, and real-time gameplay mechanicsDevelop efficient workflows used in real-world game production
This book is built for beginners who want real results, not just theory. It's also a strong foundation for anyone looking to move toward professional game development or build a portfolio that stands out.

The difference is simple: instead of learning in fragments, you build with clarity and direction from start to finish.

Start building games you're proud of today.
Get your copy now and take the first real step toward becoming a game developer.

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El libro está escrito en Inglés.
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