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portada How To Apply Game-Based Learning in Legal Education (en Inglés)
Formato
Libro Físico
Año
2026
Idioma
Inglés
N° páginas
168
Encuadernación
Tapa Dura
Dimensiones
23.4x15.6 cm
ISBN13
9781035349630

How To Apply Game-Based Learning in Legal Education (en Inglés)

Steven Montagu-Cairns;Craig Newbery-Jones;David Yuratich (Autor) · Edward Elgar Publishing · Tapa Dura

How To Apply Game-Based Learning in Legal Education (en Inglés) - Steven Montagu-Cairns;Craig Newbery-Jones;David Yuratich

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Reseña del libro "How To Apply Game-Based Learning in Legal Education (en Inglés)"

This innovative How to Guide brings together pioneering educators to explore the integration of gaming into the law classroom, focusing on actionable insights and best practices using both academically designed and commercially available games. The book grounds itself in the context of legal education’s transformative shift towards embracing new approaches that challenge traditional pedagogical norms.



Expert contributors demonstrate how playful methodologies can facilitate profound learning experiences through diverse case studies, including using games such as Monopoly to teach financial law, LEGO® to illustrate contract principles and Minecraft to educate on sustainability. They showcase how game-based learning such as role-playing, simulations, and digital platforms enhances student engagement, deepens understanding, fosters critical thinking, and develops skills crucial for legal practice. Chapters further present step-by-step guidance for incorporating these practices, with proven techniques to increase student participation and motivation, emphasising active, experiential learning methods.



How to Apply Game-Based Learning in Legal Education is essential reading for legal educators and law faculty interested in improving their teaching methods, as well as instructional designers and game developers for its technology-driven educational resources. Legal education researchers and academics will also benefit from its analysis of emerging trends and methodologies.

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