Envío express con hasta 50% OFF  Ver más

Enviar a
Quito, Pichincha
0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional

Selecciona tu país

América

Europa

Resto del mundo

portada Software Engineering for Games in Serious Contexts. Theories, Methods, Tools, and Experiences
Formato
Libro Físico
Año
2024
N° páginas
300
Encuadernación
Tapa Blanda
Dimensiones
23.5x15.5 cm
ISBN13
9783031333408

Software Engineering for Games in Serious Contexts. Theories, Methods, Tools, and Experiences

Antonio Bucchiarone;Kendra M. L. Cooper (Autor) · Springer International Publishing AG · Tapa Blanda

Software Engineering for Games in Serious Contexts. Theories, Methods, Tools, and Experiences - Antonio Bucchiarone;Kendra M. L. Cooper

Libro Nuevo Importado
Envío: 20 a 27 días háb.
$ 325.95$ 162.97
-50%
Costos de importación incluídos en el precio ✅
Libro Nuevo

Quedan más de 100 unidades

$ 162.97
Llega entre el 14 Sep y el 25 Sep a Quito, Pichincha. Seleccionar ubicación

Reseña del libro "Software Engineering for Games in Serious Contexts. Theories, Methods, Tools, and Experiences"

The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts.One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of seriousgames for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.

Opiniones del libro

Preguntas frecuentes sobre el libro

Todos los libros de nuestro catálogo son Originales.
La encuadernación de esta edición es Tapa Blanda.

Preguntas y respuestas sobre el libro

¿Tienes una pregunta sobre el libro? Inicia sesión para poder agregar tu propia pregunta.

Opiniones sobre Buscalibre

Ver más opiniones de clientes