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Unity and Mugen Editor: Video Game Programming From Scratch (en Inglés)
Luis Fernando Aguas Bucheli (Autor)
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Unity and Mugen Editor: Video Game Programming From Scratch (en Inglés) - Luis Fernando Aguas Bucheli
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Reseña del libro "Unity and Mugen Editor: Video Game Programming From Scratch (en Inglés)"
Video game programming with Unity and Mugen involves mastering specific tools and languages to create unique interactive experiences. Unity, a leading platform, facilitates the creation of 2D and 3D games through its graphics engine and its wide range of resources and assets. It requires programming skills (C#, JavaScript) to develop game logic, implement mechanics, manage physics and collisions, and optimize performance. Mugen, on the other hand, is a game engine specifically for the creation of 2D fighting games, allowing to customize characters, movements, scenarios and combat systems. Both environments require a deep understanding of game design, constant iteration to fine-tune gameplay, and technical skills to solve development problems. Programming with these platforms involves not only the creation of functional software, but also the art of captivating players with immersive and exciting experiences.
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