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UNREAL ENGINE 5 FOR INDIE DEVELOPERS. Zero to Published - Create, Optimize & Launch Professional Games with Blueprints & C++
Sherri A. Lincoln (Autor) · Independently published · Tapa Blanda
Sin StockUnreal Engine 5 for Indie Developers: Zero to Published - Create, Optimize & Launch Professional Games with Blueprints & C++ by Sherri A. Lincoln
Go from complete beginner to published indie game developer with Unreal Engine 5 - the practical, no-fluff guide designed specifically for solo devs and small teams.
In this hands-on book, Sherri A. Lincoln walks you through the entire journey: building your first game, mastering Blueprints for fast prototyping, transitioning smoothly into C++ for professional performance, optimizing for stunning visuals and smooth gameplay, and finally launching on Steam, itch.io, and consoles.
You'll learn:
Complete project-based workflows used by successful indie studiosHow to blend Blueprints and C++ for maximum speed and powerEssential optimization techniques to make your game run beautifullyMarketing, packaging, and publishing strategies to get your game noticedReal-world tips for creating, testing, and launching polished titles on a budgetWhether you dream of building your first commercial game or scaling up to professional releases, this book gives you the exact roadmap indie developers need in 2026.
Clear explanations, step-by-step projects, and pro insights from Sherri A. Lincoln make this the ultimate guide for turning your game idea into a published reality.
Stop dreaming. Start shipping. Master Unreal Engine 5 the indie way - and get your game published.
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