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portada UNREAL ENGINE 5 FOR INDIE DEVELOPERS. Zero to Published - Create, Optimize & Launch Professional Games with Blueprints & C++
Formato
Libro Físico
Año
2026
Idioma
Inglés
N° páginas
150
Encuadernación
Tapa Blanda
Dimensiones
28x21.6x0.8 cm
ISBN13
9798196823787

UNREAL ENGINE 5 FOR INDIE DEVELOPERS. Zero to Published - Create, Optimize & Launch Professional Games with Blueprints & C++

Sherri A. Lincoln (Autor) · Independently published · Tapa Blanda

UNREAL ENGINE 5 FOR INDIE DEVELOPERS. Zero to Published - Create, Optimize & Launch Professional Games with Blueprints & C++ - SHERRI A. LINCOLN

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Reseña del libro "UNREAL ENGINE 5 FOR INDIE DEVELOPERS. Zero to Published - Create, Optimize & Launch Professional Games with Blueprints & C++"

Unreal Engine 5 for Indie Developers: Zero to Published - Create, Optimize & Launch Professional Games with Blueprints & C++ by Sherri A. Lincoln

Go from complete beginner to published indie game developer with Unreal Engine 5 - the practical, no-fluff guide designed specifically for solo devs and small teams.

In this hands-on book, Sherri A. Lincoln walks you through the entire journey: building your first game, mastering Blueprints for fast prototyping, transitioning smoothly into C++ for professional performance, optimizing for stunning visuals and smooth gameplay, and finally launching on Steam, itch.io, and consoles.

You'll learn:

Complete project-based workflows used by successful indie studiosHow to blend Blueprints and C++ for maximum speed and powerEssential optimization techniques to make your game run beautifullyMarketing, packaging, and publishing strategies to get your game noticedReal-world tips for creating, testing, and launching polished titles on a budget

Whether you dream of building your first commercial game or scaling up to professional releases, this book gives you the exact roadmap indie developers need in 2026.

Clear explanations, step-by-step projects, and pro insights from Sherri A. Lincoln make this the ultimate guide for turning your game idea into a published reality.

Stop dreaming. Start shipping. Master Unreal Engine 5 the indie way - and get your game published.

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La encuadernación de esta edición es Tapa Blanda.

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