Compartir
Worldbuilding: Gaming and art in the Digital age (en Inglés)
Mehrez Aicha,Alma Rahel,Bianconi Giampaolo (Autor)
·
Hatje Cantz
· Tapa Blanda
Worldbuilding: Gaming and art in the Digital age (en Inglés) - Mehrez Aicha,Alma Rahel,Bianconi Giampaolo
$ 54.24
$ 83.44
Ahorras: $ 29.20
Elige la lista en la que quieres agregar tu producto o crea una nueva lista
✓ Producto agregado correctamente a la lista de deseos.
Ir a Mis Listas
Origen: Reino Unido
(Costos de importación incluídos en el precio)
Se enviará desde nuestra bodega entre el
Viernes 31 de Mayo y el
Martes 11 de Junio.
Lo recibirás en cualquier lugar de Ecuador entre 1 y 3 días hábiles luego del envío.
Reseña del libro "Worldbuilding: Gaming and art in the Digital age (en Inglés)"
How artists such as Cao Fei, KAWS and Jacolby Satterwhite are elevating the aesthetics of gamingIn 2023, 3.09 billion people--almost a third of the world's population--played video games. As curator Hans Ulrich Obrist writes, "video games are to the 21st century what movies were to the 20th century and novels to the 19th century." As the first transgenerational show of its kind, Worldbuilding brings together more than 50 artists to examine the relationship between gaming and time-based media art. It features works by Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Pierre Huyghe, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant and Suzanne Treister. This catalog is conceptualized as the future standard reference in the field. In addition to texts by contemporary theorists, curators and critics on the individual works, a series of newly commissioned contributions investigate various perspectives on the intersection of art and video games.